Friendly Monsters/Natives


Strength: 6
Constitution: 4
Speed: 35
Agility: 40
Intelligence: 15
Perception: 35
Willpower: 25
Charisma: 10
Stamina: 15

Name: Adamar
Age: 332 (appears 33)
Gender: Male
Orientation: Bisexual
Appearance: Adamar is a tall and thin elf standing at 5'11", and like all elves he appears younger than he actually is. He has long white hair, pointed ears, deep brown eyes, and is darker skinned. He normally wears black elven robes with small and thin pieces of brown plate armor on his shoulders and upper chest.


Personality: Intelligent, soft, kind, and friendly. He has pretty good people skills and makes a decent leader. He always has the best interest of the elves and those he cares for at heart. He is a realist and highly intelligent, but can also be a bit arrogant when dealing with people younger than him. He firmly believes his age and job merits extra respect from those around him. He tends to be a little too trusting of strangers, as long as they are not human. He's a little prejudicial to humans and sees them as inferior and less civilized. While working as a military leader he alters his personality slightly to be a slightly stoic, hard commander who is very strict on following rules and sticking to a pre-set plan.


History: Grew up with the elves and was trained from a young age to be a fighter and a hunter from his father. When the Ents of the Ancient woods all got up and moved into The Field the elves got up and moved with them. He was one of the three who made peace with the ents and monsters of the Ancient woods and has since been the commander of the Elven military. After Alicia's parents died in the desert he felt responsible and has since stepped in to be a sort of father figure for her. He has done his best to help her become the great queen he knows she can be.


Any Other Important info: Military commander of the Elves.



Skills and Abilities:

1 Deadly accurate: +4 to accuracy rolls
2 Extremely agile: +4 to evasion rolls
3 Highly intelligent: +3 to INT rolls
4 Critical Wounder: If an attack deals non-magical damage, add 5 to the damage.


Weaknesses (Combat Related):

1 Reliant on her legs. (Leg injuries reduce her SPD and AGI by 2 extra)
2 Frail body, easily harmed. (Low CON gain)
3 Lacking physical strength (Low STR gain)


Personality Flaws:

1 Too trusting
2 Self sacrificial
3 Arrogant
4 Racist against humans


Equipment: Composite bow with spikes on the front. And a hooked shortsword.

Magic: (Aether: White) Camouflage - He doesn't turn invisible, but his colors change to blend in with whatever he's next to. This includes his skin, clothes, weapons, and anything on him. (+10 to stealth)

Arrow enchanting spells.
(Aether: White) Scattershot - Combines multiple arrows into one, fires it, then the arrows scatter like a shotgun
(Aether: White) Substitution - Fires an arrow, that on contact with anything will make him and the arrow switch places.
(Lightning) Pulse - Fires an arrow that, on command, will explode into an electrical field. Sending a harmless, but stunning electric shock to everything within three feet of it.
(Aether: White) Grav-shot - On contact with anything, the arrow will change gravity in a thirty foot radius to pull towards whatever it hit instead of pulling towards the ground. Effects last twelve seconds (4 posts)
(Air) Gale - Fires an arrow that creates a strong wind current around it.

Faction: Elves. Military Leader

Signet: One with nature - Admar can go into a state of meditation, in which his wounds heal rapidly and his senses are drastically increased. He also connects to the trees and plants within a twenty mile radius around him as if they were a part of his body. He can not move them, but he can see through them and feel what they feel. But, this ability relies on the energy drawn from nature and he only gets the full effects in places with a lot of plant life. Like a forest, swamp, garden. In caves and cities, the power does almost nothing. He can not move while meditating.