New Player


Strength: 17
Constitution: 10
Speed: 18
Agility: 19
Intelligence: 10
Perception: 10
Willpower: 16
Charisma: 10
Stamina: 10

Name: Amber
Age: 19
Gender: Female
Orientation: Bisexual
Appearance: Standing at 5'4" Amber has a slim but athletic build. She has brown eyes and long brown hair that reaches her waist. Her hair is usually tied back in a french braid. She has an athletic but not overly muscular build, more built for running and agility than anything else. She wears brown shorts with a brown shirt that covers her frontside but doesn't cover much of her back or shoulders. When she gets them she will wear brown gloves and boots. The gloves have small pieces of metal on the backs of them intended to deflect blades. She used a magic barber shop to get cat ears and a tail.


Personality: Amber is a very cheerful, carefree, and bold woman. She has a strong taste for adventure with a curiosity and attention span that rivals that of a cat. She can be very bold and headstrong, if she wants something 'no' isn't an answer. She can also be cocky and brash, and seems to not care much at all about manners unless she's around Jade, then she is more careful about what she says. Although beyond her bad habits, she is a very loving and caring person who is deeply loyal to those close to her. She is protective of her friends and will stop at almost no lengths to make sure they are safe and happy. She's a sociable and friendly person who almost always seems to be in a bright and cheerful mood.


History: She grew up in a lower class family in Redwarren and went to a normal school where she got pretty much average grades. While in elementary school she met another girl named Jade. The first time they met Jade was getting bullied and Amber stepped in to protect her. Jade would turn out to be her best friend from then on out. They were from two completely different worlds, Amber was poor and in the lower class, Jade was rich and in the high upper class. But they were the best of friends, they were the same age, and strangely enough they both had names of gems. It was Jade who introduced Amber to fencing, and she loved it. The two of them took classes in that together as well. After graduating high school the two of them set out on an adventure in the mountains, but a cave-in while they were exploring a cave separated them and has since left Amber searching for her friend.

Any Other Important info: N/A



Starting Skills and Abilities:

1 Skilled martial artist: +3 to combat rolls
2 Grappler: +3 to grappling rolls
3 Agile: +3 to evasion rolls


Weaknesses (Combat Related):

1 Lacking in strength (Slow STR gain)
2 No ranged attacks (-5 to acc rolls)
2 Reliant on her legs in combat. Leg injuries can shut her down. (Leg injuries cause an additional -2 SPD and STR)


Personality Flaws:

1 Cocky and brash
2 Unintentionally rude at times, mainly since she doesn't censor her speech. (She's the type who would cuss in church, and have no idea what she did wrong when everyone looked at her)
3 Has poor manners.


Skills and Abilities the character will learn later:

1 Runner: +1 movement per action
2 Heavy Hitter: +3 melee damage


Future Equipment: An enchanted, unbreakable sword, that can change between a rapier and a pata sword.

Future Magic: Will gain control over Aether magic, mainly the White Aether subelement but will learn some Black Aether too.

But before that she will learn a few basic spells.
Aether: Glyph. - Places a glyph on the target location, and after a one second delay anything standing on the glyph is thrown in the direction the glyph is facing. Glyph is a solid object for the one second it is there, but is as fragile as glass.

Aether: Small Heal - Heals small wounds instantly. Takes 5-10+ minutes to heal larger wounds.

Aether: Rush - Gives the body a major speed boost, moving almost too fast to see. using this the caster can attack, or move a good ten feet in the blink of an eye. It is heavily draining on energy to use though.

Faction they may join: None

Signet: Kinetic blade. - Amber's weapon emits a faint red glow. The more Amber moves around, the more energy her signet stores up, the more energy it stores the brighter and bigger a glow Amber emits. When fully charged (After 12 moves) She can unleash one strong burst of kinetic energy in her next attack, making her next attack hit with ten times the force it normally would. She can also cast this at half charge for 5 times her normal damage, or a quarter charge for twice her damage. But casting it uses up all the charges she has.