New Player


Strength: 6
Constitution: 4
Speed: 15
Agility: 10
Intelligence: 19
Perception: 17
Willpower: 16
Charisma: 13
Stamina: 10

Name: Kelly
Age: 17
Gender: Female
Orientation: Hetero
Appearance: She is a short woman, standing about 5'2" with a thin and petite build. She has blue eyes and long purple hair that was both dyed purple in the real world and permanently made purple through the magic barber shop in Realism. She doesn't have any muscle but she is not frail either. Her build stays more in the middle ground. She usually wears a white shirt with blue jeans and can always be seen with her guitar.


Personality: She is a usually bright and bubbly girl who always has an optimistic view on the world. She seems to be bursting with energy all the time, and keeps up her smile and her playful nature in all but the worst of situations. She is the type to bounce back pretty quickly from any bad events. She tends to be clingy when it comes to her friends and people she likes, and she tries to joke around whenever she can. Although, she is a little insensitive to people's emotions and sometimes tries to make jokes when it is not appropriate. She has a curiosity that often gets her in trouble, and she can be a little air headed at times.


History: Her and her brother were raised in a family of musicians. Raised to value music and forced to learn several instruments. They, of course, eventually came to have favorites. She liked guitars, especially electric ones. Whereas her brother preferred the quiet and soothing harp. The two of them became friends with Mary, a dancer, and the trio went out to travel to other cities as a musical group making money on the side by performing for travelers.


Any Other Important info: Has a brother, James.



Starting Skills and Abilities:

1 Musician, she can play many musical instruments
2 Agile: +2 to agility rolls


Weaknesses (Combat Related):

1 Easily wounded due to her lack of armor and durability. (Low CON gain)
2 Not very strong, her physical strength is severely lacking. (Low STR gain)
3 A jack of all trades is a master of none. She can fight at a range, with magic and melee, but she is not very skilled at any of them. (-2 to all combat rolls)
4 Almost all her magic requires her to have her guitar. Break that and she can't fight nearly as well.


Personality Flaws:

1 Sometimes she's a little too pushy.
2 She can be a little insensitive to other's emotions. Or, tries to cheer them up with humor when it's not appropriate
3 She's also a little clingy to the people she considers friends.


Skills and Abilities the character will learn later:

1 Agile: +3 to agility (Improved on her original skill)
2 Runner: +1 movement per action.


Future Equipment: A guitar that can function as a hatchet, and a pistol. An enchanted necklace that causes her to regenerate from wounds rapidly. (Heals by 1 tier every 6 seconds)

Future Magic: Small spells related to her guitar, singing, and/or music. Power chord: When played, sends a shock wave that has the strength equal to being punched by a huge bodybuilder. (Requires guitar) (Aether) Crescendo: When played, her music fills everyone around her with the urge to dance. The urge gets stronger the longer she plays becoming harder to resist. (Requires guitar) (Empathy) Blood Rush: Playing fast paced music she makes the people she focuses her magic on feel more energized. This does not give them more energy, it triggers their 'fight or flight' response. Dulling pain, making them feel energized even when they aren't. It also makes them move 2x faster for 9 seconds after she stops playing. Takes 3 seconds (1 full post) to play, can be played for more than 3 seconds to prolong the effect. (Requires guitar) (Empathy) (Learned)

Heavy metal: Playing loud and powerful music, she makes the people she focuses on 3x stronger for 9 seconds after she stops playing. Takes 3 seconds (1 full post) to play, can be played for longer to prolong the effect. (Requires guitar) (Aether) (Learned)

Sharp notes: The notes she plays makes sharp energy blades appear to slash or stab at the people around her. 10 foot range. Blades are as big as a dagger and strike with about the same power as a sword. (Requires guitar) (Aether)

Playing up a storm: She goes crazy on the guitar, making a small storm of harsh winds around her. These harsh winds mix with her sharp notes, making dagger-like chunks of energy fly around through the winds. Like glass in a tornado. (Requires guitar) (Aether)

I'm a guitarist, not a singer!: Well, she can sing, but for this spell she intentionally sings very badly with very high pitched notes. Using magic to amp up her voice, her singing can badly hurt people's ears. Prolonged exposure can induce headaches and lightheadedness. (Aether)

Faction they may join: None

Signet: Amp it up! - Summons two big amps behind her, this triples the power of all her musical spells. These amps can be destroyed if struck hard enough.