New Player


Strength: 13
Constitution: 12
Speed: 14
Agility: 13
Intelligence: 11
Perception: 19
Willpower: 14
Charisma: 10
Stamina: 14

Name: Natalie
Age: 29
Gender: Female
Orientation: Hetero
Appearance: Standing about 5'5" she's roughly average height and has a toned and semi-muscular build. She's athletic and is in good shape. She has short blonde hair that is chin-length everywhere except two shoulder-length strands in the front. She has brown eyes, and can normally be seen wearing blue jeans, with a red tank top. Covering both with a formal blue trench coat most of the time. She always wears a silver locket, although sometimes it's hidden under her coat.


Personality: A woman who is strong not only physically, but emotionally too. She tends to be a little more on the serious and stoic side around people she doesn't know, but makes an effort to be cheerful and friendly. Once she opens up to people she tends to be a generally kind and sociable person. She always looks out for those she cares about almost in a motherly way. She can be very self-critical thought and often beats herself up over little mistakes she makes. She is a good leader and has a very strong sense of responsibility and compassion.


History: She lived a pretty normal life, having a very close friend throughout most of her life who later became her fiance. Her fiance wanted to join the Royal Army, and she did not want to be apart from him so she also joined the Royals with him. Only, after a few years of service, they were both assigned to different places and had to split up for the time being. Her fiance bought two special lockets, one for each of them and gave one to Natalie before they split up. It was a long time before they were sent back home and were able to meet in person again, she was posted as a spy in Barre Village and her fiance was able to get enough time to visit her. Once her mission was over they began walking back but were separated by a severe sandstorm. Her fiance was never seen again.

She ran into a caravan that was under attack in the desert, she attempted to defend it but she just wasn't powerful enough. It was there that she got to know Johnny and a group of ten others in the caravan who all joined up to try and escape the desert. Six of the new players were killed by the monsters in the desert, one was presumed dead when they were dragged off by a snake during the fight and lost in the sand. On the second day they reached the mountains, two more of their allies were killed by the spiders, and a third fell off the cliffs during a fight and was presumed dead. By the end of the second day, only her and Johnny made it over the mountains and into Belesara city alive. Finding the city purely by luck, and because Johnny spotted the tall pointy tower in the distance.


Any Other Important info:



Starting Skills and Abilities:

1 Military training. +3 to all combat rolls.
2 Survival Training: +3 to all survival rolls.
3 Firearms Training: +3 to all firearms rolls.
4 Critical Wounder: If an non-magical attack deals damage, add 5 to the damage


Weaknesses (Combat Related):

1 She lacks the ability to learn magic.
2 She's used to fighting intelligent humans, who are not trying to die. The monster's reckless and head-on fighting style often catches her off guard. (-5 to reaction rolls if caught off guard)
3 A jack of all trades is a master of none. Or, in other words, while she has many skills she's good at, she has no skills she's great at.


Personality Flaws:

1 Stubborn
2 Can be a little controlling
3 Very self-critical
4 Has difficulty reading people's emotions and feelings, thus sometimes unintentionally says things that are hurtful.


Skills and Abilities the character will learn later:

1 Heavy Hitter: Melee attacks deal an extra 4 damage
2 Agile: +3 to evasion


Future Equipment: Will later get a enchanted pistol with three different types of rounds, normal, explosive (tiny explosion,) and stun. A mid-range semi-automatic rifle. She will also buy a big war-axe, a couple throwing axes, and a few different types of grenades. For armor, she will get a bulletproof vest, and steel arm guards.
She will normally carry around two frag grenades, one smoke grenade, two flash-bang grenades, and one anti-tank grenade. She is a walking arsenal, and her coat is enchanted to have many pockets that are bigger on the inside then on the outside. These pockets are also enchanted to reduce the weight of items stored within them.

Future Magic: None

Faction they may join: None

Signet: No clip. For fifteen seconds her signet allows her gun to have infinite ammunition and not need to be reloaded. Also, any axes or grenades she throws will magically be returned to her afterwards. 2 hour cooldown