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How magic works. The basics.

Magic is split into two types, and three categories. Starting with types, we have Spells and Full Elemental Control

Spells: Magic spells are extremely limited forms of magic. A spell does one thing, and one thing only. You may cast your fireball spell as many times as you like, but it will always shoot a fireball in a straight line. It will never do anything else, it will never shoot a bigger fireball, it will never shoot a stronger fireball. A fireball spell, just shoots a fireball. Because of their limited nature, spells are very easy to learn and can generally be learned quickly. Spells can be learned by anyone, including those who are not primarily magic users, and those who have chosen to use a different element. (A water mage could learn spells of a non-water element.)

Full Elemental Control Full elemental control allows you to create your own spells. These new spells do not require any time or practice to learn, you fully control the element and can make it do whatever you want. Spells can be made in advance, or on the fly (all spells must be run through me for a balance check before use. Which will only take a minute, usually). So with full fire control, you can change the fireball to do different things, to make it stronger or weaker, etc. But full elemental control takes a very long time to learn, and even longer to master. While in the early stages of learning, there will be an intelligence check for each spell cast, and failing the check will result in a misfired spell. This check is removed when the element is mastered, and is made easier as the character becomes more skilled.


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Then the three types of magic are

Normal Magic: Normal Magic comprises 95% of all spells in existence. Normal magic spells are just that, normal spells. They consume energy on use and do nothing out of the ordinary.


WIll Magic: Will Magic is limited to spells only, and is a very tiny selection of spells that require so little energy to cast that you can just use the magic energy in the air around you. Making it a spell that can be cast at no cost to your stamina. However, as you'd expect, these spells are extremely weak. A flame made with willpower magic would never be bigger or hotter then a flame made by a small lighter.


Blood Magic: Blood Magic is rarer, more dangerous magic. Use of blood magic is heavily frowned upon by most people, and the people who use it often have their sanity questioned by the people around them. Blood magic is by far, the most powerful type of magic in existence. It is limited to only a small selection of spells, but these spells by far outperform and outclass every other spell. However, every blood magic spell comes at a cost, your blood. Every time one of these spells is cast, it will take its cost in blood from you, and only you, as you cast it. It will damage your body every time you cast, and wounds caused by blood magic can not be healed by anything. They will heal on their own after 4 days to a couple weeks, but until then you're stuck with them. The severity of the wounds depends on the power of the spell, some spells inflict small cuts, some make you lose limbs, and many fall in between.